NANAWING GUIDES · RACING & LEADERBOARD ▶ Fly now — it's free
Racing guide

Racing and the leaderboard: no menus, one arch, one row with your name on it

Nanawing has a race, a medal ladder and a global all-time leaderboard — and yet there is no race mode anywhere in the menus. Every launch is free flight; the race lives in the world. This guide explains how a lap starts, what the medal times mean, how to fly a faster lap, and how the board keeps honest score without ever asking you to create an account.

The Nanawing leaderboard screen in the Hangar showing the global all-time top 20 with named pilots and lap times
THE HANGAR ▸ RACE — the global all-time top 20, named pilots, no accounts

There is no race mode, on purpose

Most sims put a menu between you and the fun: pick a mode, pick a track, wait for a countdown. Nanawing deliberately doesn't. Press Space on the strip and you are in free flight, every single time — the same island, the same physics, no gates between you and the sky. (New here? Start with the how-to-play guide.)

The race is an object in that world instead: a green START arch floats over the dirt airstrip that serves as home. Fly through it and a lap begins on the gate course. Don't, and the sim never mentions racing again — no popups, no nagging, no "would you like to try ranked mode?". You can put in an hour of low passes over the lake and the arch just sits there, glowing patiently. The race is an invitation, not an interruption.

Why this matters

Because it changes how you practice. In a moded game, racing is a decision you make in a menu. Here it's a decision you make at 120 km/h on the runway heading — bank a wingtip toward the arch mid-flight and you're suddenly on the clock, carrying whatever energy you arrived with. Your free-flight cruising and your race entries stop being separate activities.

The gate course: a lap of the island's greatest hits

The dirt airstrip in Nanawing with the launcher holding a flying wing, spectators watching, and the green START arch overhead
Home: the dirt strip, the launcher, the spectators — and the green arch that starts every lap

Cross the arch and a course of gates lights up, woven through the landmarks of the island itself. This isn't an abstract slalom dropped onto flat ground — the course threads real terrain: farmland quilt, water, the features you've already been exploring in free flight. Knowing the island is knowing the course, which is another quiet payoff of the no-modes design: every sightseeing flight is reconnaissance.

Finish the lap and you get a time, and the time gets graded.

The medal ladder

Four tiers, fixed times, no rubber-banding:

MedalLap timeWhat it means
AUTHORunder 55 sYou've matched the developer's own pace. Clean lines, no wasted altitude, full commitment.
GOLDunder 65 sFast, deliberate flying — you're carrying speed through gates instead of aiming at them.
SILVERunder 80 sYou know the course and you're flying it, not surviving it.
BRONZEunder 100 sA completed lap with room to breathe. Everyone's first medal.

The gap between BRONZE and AUTHOR is nearly a factor of two, and that's the point: the same course serves your first wobbly lap and your hundredth optimized one. Nothing changes but you.

Flying a faster lap

Carry speed, don't chase gates

The beginner instinct is to point the nose at each gate and correct late. The fast line is set up early: exit each gate already banked toward the next one, so the turn happens through the gate, not after it. A flying wing hates being slowed down and asked to accelerate again — every needless throttle chop costs you seconds on the following straight.

Bank, then pull

Wings turn by rolling. Roll with A/D first, then add back-pressure with S to carve — the coordinated turn the physics actually models. Yanking pitch while wings-level just balloons you above the course line; rolling without pulling slides you wide. The habit is covered in depth in the controls guide, and it's worth drilling in free flight before you care about lap times.

Pick the right wing — faster isn't automatically quicker

Press V to cycle the three aircraft, even mid-flight. The Sukhoi S-70 is by far the fastest thing in the hangar — 323 km/h top speed against the Nanawing One's 191 — but it stalls at 39 km/h versus 27, and it rolls at only 166°/s versus 241. All of these numbers are measured by an autopilot bench flying the actual physics, so they mean what they say: the S-70 rewards a pilot who keeps it fast everywhere and punishes anyone who over-slows for a gate, mushing through the turn near stall while the docile Nanawing One would have simply carved it. Learn the course on the One; bring the S-70 when your lines are clean. The full measured spec sheets are in the aircraft guide.

Crashed mid-lap?

R resets you to the strip instantly with a fresh battery, and the arch is right there overhead for another go. Laps are free. That's the whole economics of a simulator.

The leaderboard: named pilots, no accounts

Finish a lap and your time can go to the global all-time leaderboard — the top 20 best laps ever flown, under the Race tab in the Hangar. The design is unusually humane for an online scoreboard:

The result is a board that rewards showing up. There's no meta, no seasons to grind, no smurfing incentive — just a list of names and the honest question of whether today's you can beat yesterday's you, and eventually whether anyone can beat the times at the top. (If you're curious how a leaderboard runs behind a game with no backend to speak of, the how-it's-built guide covers it.)

Offline honesty

Nanawing is an offline-first game: after the first load it flies entirely without a connection — including the race. The arch works, the gates work, your times and medals work, all of it, in a plane seat or a field with no signal. The one thing that genuinely needs the internet is this leaderboard, because a global scoreboard is by definition a conversation with a server. When you're offline the Race tab doesn't break or pretend: it tells you plainly that the board needs a connection, and it retries on its own when you're back online. No other part of the game is held hostage to it.

Which is the racing philosophy in one sentence, really: the race is always there, never in the way. The arch waits over the runway at sim.narenana.com — fly through it when you're ready.

The arch is glowing over the strip.
Free flight first, race when you feel like it. Under 100 s gets you a medal.
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